10 teams to lead celebration of creativity and innovation in 2022

Published By GOV.UK [English], Tue, Mar 23, 2021 6:15 PM


Teams tasked with developing showstopper national moments as part of Festival UK* 2022

From augmented reality to space and new works of art, projects will bring science, technology, engineering, arts and maths into the heart of communities across the UK

Festival UK* 2022 forms part of a blockbuster year alongside Her Majesty The Queen’s Platinum Jubilee and the Birmingham Commonwealth Games

Ten creative teams from across the UK have been selected to develop a series of events, public engagement programmes and virtual projects as part of the Festival UK* 2022, Culture Secretary Oliver Dowden has announced today.

Festival UK* 2022 is a major UK-wide festival of creativity and innovation, which will feature 10 major public engagement projects designed to reach millions, bring people together and showcase the UK’s creativity globally.

The teams have been selected from 30 shortlisted projects that took part in a paid research and development phase, following a rigorous assessment. They will now be tasked with taking their ideas through to completion ready for next year’s festival.

2022 is set to be a year of celebration for the UK with three major events, Her Majesty The Queen’s Platinum Jubilee, the Commonwealth Games and Festival UK* 2022 all set to take place.

Culture Secretary Oliver Dowden said:

These ten showstopper projects will wow audiences in towns and cities right across the country, and show off the UK and its creative genius to the world.

Alongside the Commonwealth Games and Platinum Jubilee, they will make 2022 a year to remember, bringing the nation together as we build back stronger from the pandemic.

Chief Creative Officer for Festival UK* 2022 Martin Green said:

We asked 500 of the best creative minds in the UK to tell us what a festival of creativity could be. What they came up with has exceeded our expectations, and then some, which made deciding which 10 teams to commission very difficult. We believe the extraordinary breadth of talent, their thrilling ideas and geographic spread, will be ground-breaking, inspiring and exciting for millions of people across the UK and further afield.

The Festival, backed by £120 million of funding from the UK government, will be a showcase of UK British science, technology, engineering, arts and maths and the ten teams selected to take part will help to develop world-class talent and highlight the very best of British creativity and innovation.

The teams have been selected following an R phase that provided opportunities for 500 organisations and more than 100 freelancers, as well as emerging and under-represented talent – with more opportunities to come as the 10 projects are developed.

Drawn from across England, Scotland, Wales and Northern Ireland, they have been deliberately asked to work across borders to ensure the Festival brings together the whole country.

Each team was asked to develop ideas that would celebrate the UK and promote it on the world stage, as well as support the levelling up agenda.

The 10 teams will now develop major creative projects for the festival, which will reach millions globally, bring people together and showcase UK creativity to the world.

Dame Vikki Heywood CBE, chairman of Festival UK* 2022 board, said:

It has been incredibly exciting to see hundreds of creative people from across the UK collaborate so imaginatively at such a difficult time and we’ve been bowled over by the positive response of those taking part in the R process. As the 10 commissioned projects go forward there will be many opportunities for everyone to participate in creative experiments across the worlds of Science, Technology, Engineering Arts and Maths from all ages and all corners of the UK in 2022.

Lord Mayor of Belfast Alderman Frank McCoubrey said:

We are impressed by the innovation and diversity of the work that has been carried out across all regions during the R project. It has provided much-needed support to local creatives during a challenging period and demonstrated how good teamwork creates strength and synergy. We’re very much looking forward to seeing how the final projects develop and shape this exciting festival and we’re confident that the Northern Ireland collaboration will further strengthen our already flourishing STEAM and cultural sectors.

Scottish Government Cabinet Secretary for Economy, Fair work and Culture Fiona Hyslop said:

It has been inspiring to see the Scottish STEM and creative sectors work together and share their talents throughout this process. This is an important opportunity to support freelancers and organisations in these sectors as we begin our recovery from the pandemic. I look forward to seeing how the successful Scottish team and the other shortlisted teams develop in the next phase of this collaborative project.

Welsh Government Minister for Culture, Sport and Tourism, Lord Elis-Thomas, said:

It’s very exciting news that we’re now embarking on the next phase of the project. During what’s been the most challenging of years, I’m delighted that we can help these sectors as we all look forward to a brighter 2022 – with creativity bringing communities together once more.

The 10 successful teams are:

59 Productions Collective

An unprecedented experiment uniting cosmology, biology, projection technology, STEM education, poetry and 13.8 billion years of history asking questions about the single biggest story of our collective experience.

59 Productions

Lysander Ashton, Rebecca Collis

The Poetry Society

Judith Palmer

Freelance Poet

Keith Jarrett

Stemettes

Dr Anne-Marie Imafidon, Angel Pooler, Andrew Westoby

Nokia Bell Labs

Domhnaill Hernon, Danielle McPhatter, Daniele Querica

Approxima Arts Collective

A unique approach to community growing celebrating music, future food technology and sustainable festivals. Demonstrating the power of collective action in the largest ‘grow your own’ project of modern times.

Aproxima Arts

Angus Farquhar, Caroline Thompson, Cosmo Blake (Sustrans)

BEMIS Scotland

Tanveer Parnez

Celtic Connections

Donald Shaw

Creative Producer

Neil Butler (Wraptheworld)

Fèis Rois

Fiona Dalgetty, Pàdruig Morrison

getMade Design

James Johnson

James Hutton Institute

Nicola Strachan

Scotland’s Rural College (SRUC)

Fiona Burnett

Assemble + 8 Collective

An immersive experience exploring the wonder of the human mind through architecture, neuroscience, technology, light and sound.

Spatial Designers

Assemble

Composer

Jon Hopkins

Freelance Director

Jennifer Crook

University of Sussex

Prof. Anil Seth, Dr. David Schwartzman

Freelancer Sound Designer

Christopher Shutt

Freelance Technologist

Dev Joshi

Freelance Digital Producer

Michelle Feuerlicht

Centre for Study of Perceptual Experience, University of Glasgow

Prof. Fiona Macpherson

Collective Cymru led by National Theatre Wales

World-building, inclusive co-design, immersive mobile technology, TV Drama, futures thinking in science, and live performance collide to produce an experimental and inspiring form of transmedia storytelling.

National Theatre Wales

Lorne Campbell, Claire Doherty, Marc Rees

Centre for Alternative Technology

Rebecca Upton

Clwstwr

Shirish Kulkarni, Robin Moore

Disability Arts Cymru

Kaite O’Reilly

Ffilm Cymru Wales

Pauline Burt

Sugar Creative

Will Humphrey

Writer and Professor in Creativity, Swansea University

Owen Sheers

Youth Arts Network Cymru

Liara Barussi (Jukebox Collective), Gethin Evans (Frân Wen)

Nelly Ben Hayoun Studios Collective

A cosmic adventure exploring immersive experiences, new technologies, science innovation, social media, youth culture and the power of imagination to change perspectives, dismantle boundaries and ignite the creative energy of towns across the UK.

Nelly Ben Hayoun Studios Team

Nerve Centre Collective

An experiment in astrophysics, augmented reality, landscape, visual art and play, asking what happens to your perspective on everything when you look back at earth from space.

Nerve Centre

David Lewis, John Peto, Rachel McDermott

Astrophysics Research Centre, Queen’s University Belfast

Stephen Smartt

Big Motive

Rebecca Walsh

Microsoft

Kieran McCorry

National Museums Northern Ireland

Aaron Ward

Composer, Producer, Sound Artist and Filmmaker

Die Hexen

Illustrator, Designer, Art Director and Creative Director

Rory Jeffers

Visual Artist and Author

Oliver Jeffers

Taunt

Fiona McLaughlin

NEWSUBSTANCE Collective

A physical manifestation and celebration of the British weather and UK coastline; a large-scale installation that addresses global questions, encourages playfulness, elicits joy and presents an experiment in change.

NEWSUBSTANCE

Patrick O’Mahony, Ollie Howitt

Ivan Black Sculpture

Ivan Black

Global Head of Partner Engineering Amazon Prime Video & founder of Empowering Women with Tech

Natasha Sayce-Zelem

Space Engineer & Founder of Rocket Women

Vinita Marwaha-Madill

REDHOUSE

Emma-Jane Taylor, Benjamin Webster

Dose of Society

Ahmed Faid, Nii Lartey

British Antarctic Survey

Dr Amélie Kirchgaessner

Self-employed Writer, Curator and Artistic Director

Neville Wakefield

Storyfutures Collective

An experiment in film, broadcast and augmented reality, public archives, digital access and immersive storytelling asking who are we? Where did we come from and where are we headed?

StoryFutures Academy run by Royal Holloway, University of London and the National Film and Television School (NFTS)

Prof. James Bennett, Amanda Murphy, Angela Chan

British Film Institute (BFI)

Ben Luxford

ISOdesign

Damien Smith

Nexus Studios

Liam Walsh, Kim-Leigh Pontin

The Reading Agency

Hayley Butler

Uplands TV

David Olusoga, Mike Smith

Produce UK

Lee Baker

Trigger Collective

An experiment in mass participation, co-creation, shared histories, sustainability, installation, performance and spectacle through the lens of nature, multiculturalism and ritual and reclaiming space.

Trigger

Angie Bual, Jude Ho, Carl Robertshaw

Brigstow Institute

Prof. Peter Coates, Lydia Medland, Prof. Jane Memmott

Dock Street Events

Chris Clay, Jenny Hutt

THISS

Tamsin Hanke, Sash Scott

Wolves Lane Flower Company

Marianne Mogendorff

Walk the Plank Collective

An experiment in lighting technology, environmental science, geo-tracking, mass participation, exploring the beauty of the UK outdoors and asking questions about access, taking part, landscape and the future of public spectacle.

Walk the Plank

Creative Producer, John Wassell; freelance Lighting and Special Effects Designer, Richard Babington; freelance Theatre-maker and multidisciplinary Artist, Danielle Carbon Wilson

Extraordinary Bodies Lead Artist

Jamie Beddard

Siemens

Robin Phillips, Engineer Annabel Ohene, Engineer Nathaniel Fernandes

National Parks UK

Director of Communications Alastair Barber

freelance Dance and Movement Specialist

Ruth Jones

freelance Creative Leader, Musician, and Facilitator

Pete Moser

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